
If an AOE spell hits groups of players, the damage dealt per player increases. The higher the number of healers on you, the higher the healing sickness percentage becomes. If multiple players heal a you, healing sickness sets in, meaning that a percentage of the healing that you get is ignored. The higher the number of players who damage you, the higher the damage percentage that is ignored becomes. We have some specific mechanics in the game designed to even the gap between solo players/small groups and larger groups:įocus Fire protection: if multiple players do damage to you, a certain percentage of damage you take is ignored. Lots of similar videos can be found on YouTube.Įven in larger group fights, it is very possible - and does happen quite often - that smaller groups beat much larger ones. See this player made video as an example. However, when it comes to solo PvP and fighting outnumbered, this is certainly a thing in Albion. This means that extreme guerrilla style tactics (as the scenario you described above) are easier to pull of in Eve than in Albion. We are huge Eve fans, and Eve has definitely been a big inspiration for us.ĭue to the warp / cloak / safespot / dock mechanics (that are possible in a space-game setting) in Eve in is naturally easier to completely avoid fights than in a classical medieval setting - though escaping is certainly possible in Albion, too. IF YOU SEND A MESSAGE TO THE MODS ABOUT A POST YOU MADE INCLUDE A LINK TO THAT POST.

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